Duck Ronin
CONTROLS:
- WASD to move
- Space to dash
- E to go to next level when near lift
- P or ESC to open pause menu
| Updated | 2 days ago |
| Published | 9 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Argentumix, Nakata, Sora_d42 |
| Made with | Godot |
| Content | No generative AI was used |


Comments
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I think the speed can be annoying sometimes, almost making it impossible to grab some objects. The sound and visuals for this game are great! This has a very good chance of winning.
Thanks for playing!
Love the movement, I'm glad it's a fast samurai duck. as far as "juice" goes, kills could be more satisfying, with some FX added or feedback like knockback. Also would be a good addition to have some feedback when Duck Samurai is hit. Katana length is the way to go in my opinion! Also didn't see a reason for opening that door to take 5 seconds. Fun idea! Glad to see other people using a spinning sword in their game jam submission